
Ares VII
Rise of the Bunnies
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Posted - 2013.03.06 14:51:00 -
[1] - Quote
"Going with the flow" is pretty much how I experience eve and dealing with change is no exception and, as you can clearly see, I typically don't have much to say regarding the direction of eve. Having said that, however, I've always wondered why you'd opt to over complicate an otherwise more player-driven situation by implementing such ever increasing rigidity when it would seem that simplicity would prevail in allowing new eden to unfold in absolute thrilling chaos.
At present, when I see a specific ship show up at a camp, I can know with a good measure of certainty how it's fitted and what it's capable of. For some, maybe that's a good thing. For me, it's a missed opportunity to surprise me with something I've not encountered before (i.e. the thrill of the kill). Ship rebalancing endeavors to micro-manage this trend and I can see generic fits robbing game play of all enjoyment.
T3 cruiser development was, imo, a great idea beyond the rigidity. There is far more flexibility and, unless you've literally studied the look of each particular fitting composition, you can only guess at what that proteus is about to unleash. That's exciting... as it should be for all engagements.
Why with all the over complications? Why not just dispose of ship bonuses, balance slots across the classes/races and allow ships to be fit according to skills, economics and player-driven purpose? Ya, sure, chaos would ensue and there would be no real balance to the universe. Who really wants that anyway? Who really wants cookie-cutter ship fits and predictable engagements? New Eden strives to exist apart from a particular realism that, imo, is a missed opportunity for something far more exciting overall IF players had the exclusive ability to fit their ships according to desired purpose, acquired SPs, available pg/cpu and economic means.
Aside from taking that opportunity, I have to admit that I'm enjoying much of the changes taking place. For whatever it's worth, at least there's change. That, alone, beats stagnancy.
~Ares "God of Death By NPC" VII |